DevTalk – Art Pipeline Pt.02 / 3D Modeling

DevTalk – Art Pipeline Pt.02 / 3D Modeling

This post is part of our Art Pipeline Devtalk series, in which we break down the art production process, share our experiences in the past two years and recommend tips that worked for us. In our previous post we’ve started the path to asset creation by breaking down the concepting phase, and now we move […]

DevTalk – Art Pipeline Pt.01 / Concept

DevTalk – Art Pipeline Pt.01 / Concept

This post is part of our Art Pipeline Devtalk series, in which we break down the art production process, share our experiences in the past two years and recommend tips that worked for us. This time, we’re diving into the first stage of a new asset’s birth – concept. Every game asset or piece of […]