Closed Beta Playlist – Bardon Plays

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This topic contains 8 replies, has 3 voices, and was last updated by  Bardon 1 month ago.

  • Author
    Posts
  • #691

    Bardon
    Participant
    • Kickstarter Backer

    Here‘s the first of a number of videos I intend to make on the Closed Beta. I have a wander around the world map and check some of the features before playing a mission on Legendary difficulty.

    • This topic was modified 3 months ago by  Bardon.
  • #693

    Guy Wolfus
    Keymaster
    • Developer

    Nice one! Really enjoyed it, waiting for ep. 2 and hearing some more of your thoughts about the worldmap 🙂

  • #695

    Bardon
    Participant
    • Kickstarter Backer

    Part 2 of my look at the closed beta including the world map.

  • #696

    Shay Zeldis
    Keymaster
    • Developer

    Awesome stuff Bardon, fun to watch as always 🙂 I’m only 50% through it but going to watch the rest on my way home.

    Especially thankful for the feedback, some solid points, have transcribed some of it into our internal dev Slack if you don’t mind ^_^

  • #697

    Bardon
    Participant
    • Kickstarter Backer

    I don’t mind at all and I’m very glad you found it useful.

  • #701

    Bardon
    Participant
    • Kickstarter Backer

    Here‘s the third video on the Closed Beta. As I’ve touched on everything currently in the game I’m going to wait until the next update to do some more videos.

  • #710

    Bardon
    Participant
    • Kickstarter Backer

    Here’s the fourth video from the closed beta. This one looks at the new version 0.6.1 and I give my opinion on the new HUD, Goblin skins, loading screens, destructible objects and a few other things too.

  • #711

    Shay Zeldis
    Keymaster
    • Developer

    As always, great stuff, full of solid feedback 🙂 I took notes!

  • #718

    Bardon
    Participant
    • Kickstarter Backer

    Here’s my latest video. I did a village mission so that I could get a better look at the new goblin skins and the new goblin casters. I’ve also got some feedback in there about the balance between ranged/magic units and melee units in the current build.

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