Greetings and salutations adventurers! We have been working hard to prepare for Kickstarter and develop an awesome demo to go with it. Things are going super! Feedback has been flowing from our playtests, Gamejolt testers and others who got interested in Fort Triumph, and we’re making huge steps in the right direction. At long last […]
This post is part of our Art Pipeline Devtalk series, in which we break down the art production process, share our experiences in the past two years and recommend tips that worked for us. In our previous post we’ve started the path to asset creation by breaking down the concepting phase, and now we move […]
Fort Triumph has been approved on Steam Greenlight last summer after less than three weeks in waiting, and we’ve been getting tons of questions from fellow local devs regarding the process and what we did to get ahead. Between office renovations and filming our crowdfunding trailer, we sat down to share some thoughts and advice […]
This post is part of our Art Pipeline Devtalk series, in which we break down the art production process, share our experiences in the past two years and recommend tips that worked for us. This time, we’re diving into the first stage of a new asset’s birth – concept. Every game asset or piece of […]
Fort Triumph’s construction is going great – we’re moving ourselves to proper offices in the next few days, our code progress is solid and we’re all super excited towards our upcoming crowdfunding campaign. In the meanwhile, we wanted to share some of the art creation process with you.
One of the things we’re getting asked about constantly is the art pipeline, and over a series of posts we’ll break down and explore each part of the process. Read more about DevTalk – Art Pipeline Intro …
So this week our video round up is pretty small. Two YouTubers, each with a video. But one’s very long! First up is Fallen Shogun: Next up are the Brigands, playing around for more than an hour – with a Controller! Check it out: The great thing about these videos is that it allows us, […]
Been a while since we posted new candies on our site. We’re posting weekly updates on Twitter and Facebook – but this being a Round Up of YouTube videos, this seems a more appropriate place. We have two YouTubers who got to play an early Alpha build of the game, and enjoyed it so much […]
We are glad to announce that our Steam Greenlight campaign has been a great success – with just under Two Weeks on Greenlight, we’ve been approved for Steam! Stay tuned for more information and media as we keep developing and improving Fort Triumph before release. In the meantime, here’s a new Gameplay Video, to whet your appetite. […]
Hey everyone, we are happy to announce that our Steam Greenlight Campaign is on. So, follow the link, log in to your Steam accounts and vote for us to get Greenlit. There’s also a new trailer on the Greenlight page, so definitely worth your while.
Fort Triumph is a fantasy Turn Based Tactics (/Strategy) game with dynamic environments, emphasizing smart positioning of your units and interactions with the surroundings. Or in short, fantasy XCOM with very dynamic environments. Why Turn Based Strategy? We’ve been playing strategy and tactics games for years, whether it’s video, board or card games (Fun Fact: the […]