Greetings and salutations adventurers! We have been working hard to prepare for Kickstarter and develop an awesome demo to go with it. Things are going super! Feedback has been flowing from our playtests, Gamejolt testers and others who got interested in Fort Triumph, and we’re making huge steps in the right direction. At long last […]
This post is part of our Art Pipeline Devtalk series, in which we break down the art production process, share our experiences in the past two years and recommend tips that worked for us. In our previous post we’ve started the path to asset creation by breaking down the concepting phase, and now we move […]
Fort Triumph has been approved on Steam Greenlight last summer after less than three weeks in waiting, and we’ve been getting tons of questions from fellow local devs regarding the process and what we did to get ahead. Between office renovations and filming our crowdfunding trailer, we sat down to share some thoughts and advice […]
This post is part of our Art Pipeline Devtalk series, in which we break down the art production process, share our experiences in the past two years and recommend tips that worked for us. This time, we’re diving into the first stage of a new asset’s birth – concept. Every game asset or piece of […]
Today our team took a short break from new development and went hands-on testing a new ‘office’ level. Arriving on the scene, we found some rude, annoying walls generated smack in the middle of our space. However, these walls messed with the wrong party, as we’ve got the gear, the skills and the talents to kick some low tier wall ass.
Fort Triumph’s construction is going great – we’re moving ourselves to proper offices in the next few days, our code progress is solid and we’re all super excited towards our upcoming crowdfunding campaign. In the meanwhile, we wanted to share some of the art creation process with you.
One of the things we’re getting asked about constantly is the art pipeline, and over a series of posts we’ll break down and explore each part of the process. Read more about DevTalk – Art Pipeline Intro …