DevTalk – Art Pipeline Pt.02 / 3D Modeling

DevTalk – Art Pipeline Pt.02 / 3D Modeling

This post is part of our Art Pipeline Devtalk series, in which we break down the art production process, share our experiences in the past two years and recommend tips that worked for us. In our previous post we’ve started the path to asset creation by breaking down the concepting phase, and now we move […]

DevTalk – Art Pipeline Pt.01 / Concept

DevTalk – Art Pipeline Pt.01 / Concept

This post is part of our Art Pipeline Devtalk series, in which we break down the art production process, share our experiences in the past two years and recommend tips that worked for us. This time, we’re diving into the first stage of a new asset’s birth – concept. Every game asset or piece of […]

DevTalk – Art Pipeline Intro

DevTalk – Art Pipeline Intro

Greetings adventurers!
Fort Triumph’s construction is going great – we’re moving ourselves to proper offices in the next few days, our code progress is solid and we’re all super excited towards our upcoming crowdfunding campaign. In the meanwhile, we wanted to share some of the art creation process with you.

One of the things we’re getting asked about constantly is the art pipeline, and over a series of posts we’ll break down and explore each part of the process. Read more about DevTalk – Art Pipeline Intro